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Old Feb 16, 2007, 12:21 AM // 00:21   #1
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Default Monk Slayer

Assassin/Warrior

Attributes:
Critical Strike: 13 = 11 + 1 + 1
Dagger Mastery: 12 = 10 + 2
Shadow Art: 12 = 10 + 2

Skills (in order of usage):
[skill]Shadowy Burden[/skill][skill]Beguiling Haze[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Dark Escape[/skill]

Side-board:
[skill]Resurrection Signet[/skill][skill]Feigned Neutrality[/skill]

Equipment:
Armor: Radiant Set (+7 energy)
Weapon: Silencing (Dagger) of Defense/Fortitude (+5 energy)

Note: You should now have an energy pool of 40, this is important

This build will kill 95% of all the monks out there. The remaining 5% are those smart enough to take Contemplation of Purity with them.
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Old Feb 16, 2007, 02:18 AM // 02:18   #2
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well what happens if they use hex breaker or shield bash...
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Old Feb 16, 2007, 02:22 AM // 02:22   #3
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Quote:
Note: You should now have an energy pool of 40, this is important
no shit, you MUST have almost 40 energy to even start the combo with black lotus. 10+15+5+10 and then get back energy to do the rest.

and beguiling haze's daze only lasts 5 seconds which sucks, monks can just kite and wait it out...

BUUUT yeah that combo along with shadowy burden and boa packs enough punch to kill in 5 sec or less...

so daze works not for prolonged pressure but rather to make sure they're not casting anything while you spike.

so overall yeah it should work in theory maybe i'll try it.. only problem i foresee is waiting for almost 40 energy before every spike attempt
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Old Feb 16, 2007, 02:38 AM // 02:38   #4
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If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
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Old Feb 16, 2007, 02:49 AM // 02:49   #5
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Yeah, if you get dp your pretty worthless.

Quote:
no shit, you MUST have almost 40 energy to even start the combo with black lotus. 10+15+5+10 and then get back energy to do the rest.
Where'd you get the 15? ;x
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Old Feb 16, 2007, 03:46 AM // 03:46   #6
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Switch Shadowy Burden and Beguiling Haze with Siphon Speed and Shroud of Silence.
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Old Feb 16, 2007, 04:04 AM // 04:04   #7
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Quote:
Originally Posted by Effigy
If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
15% DP won't effect this, but no more
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Old Feb 16, 2007, 04:25 AM // 04:25   #8
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Quote:
Originally Posted by lightblade
This build will kill 95% of all the monks out there. The remaining 5% are those smart enough to take Contemplation of Purity with them.
Shield Bash
Deadly Riposte
Hex Breaker
Balanced Stance
Protector's Defense

(Wish I knew how to add fancy icons)

Remember, monks typically use stances, or, they are in a 2, 3 monk backline.
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Old Feb 16, 2007, 05:39 AM // 05:39   #9
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95% of monks won't actually know you excist because the fact this build has next to no use. This skill combo has been seen before countless times. I want BoA to get a serious nerf in the new future in which it cannot be used. I'm tired of cookie cutting assassins that use builds but forget the fact the oponent can kite.

If you'd really like to make a build that can kill monks and impress us, why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there.
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Old Feb 16, 2007, 05:41 AM // 05:41   #10
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Quote:
Originally Posted by Arkantos
Where'd you get the 15? ;x
http://gw.gamewikis.org/wiki/Beguiling_Haze
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Old Feb 16, 2007, 07:05 AM // 07:05   #11
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Quote:
Originally Posted by hondy
..., why not make a build that doesn't include skills combos that have been seen 100 times over with a possible single skill change in there.
Why not you tell me an attack chain that can do more damage? Don't complain if you can't do better.
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Old Feb 16, 2007, 07:57 AM // 07:57   #12
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Yanssassin does more damage...
Yangansin with Impale will make a monk freak out...not kill them, but make them less effective, and he'll have to choose between him and his teammates. ( I prefer his teammates->no more res kekeke! )
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Old Feb 16, 2007, 08:46 AM // 08:46   #13
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Yanssassin doesn't do more damage.

Yanssassin only do more KD.
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Old Feb 16, 2007, 08:52 AM // 08:52   #14
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I'm pretty sure a full yanssassin combo does more raw damage. 1 prot and it's GG, but still
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Old Feb 16, 2007, 09:06 AM // 09:06   #15
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Raw damage on an assassin is a bad thing remember, and "raw damage" is easy for a monk to counter.

The daze in this build, even if it's only 5 seconds, with the speed of your combo can be useful, but I'd say it works better on Eles and Necros rather than monks.
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Old Feb 16, 2007, 09:30 AM // 09:30   #16
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Beguiling Haze is not 5 seconds. It's 6 seconds at 12 Shadow Art plus 2 more seconds from Silencing dagger. So it's 8 seconds in total. Very deadly.
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Old Feb 16, 2007, 09:38 AM // 09:38   #17
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Quote:
and beguiling haze's daze only lasts 5 seconds which sucks, monks can just kite and wait it out...
see above. haze is not 5 seconds.

Shadowy Burden have 25% slow, so kiting is not an option. Also, monk's first reaction to attacks is usually cast spells to heal and not kite. Kiting only come after the first attempt to heal.
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Old Feb 16, 2007, 09:42 AM // 09:42   #18
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Quote:
Originally Posted by Effigy
If you get DP, you can't do your combo. You also have no reliable self heal. Personally, I think this combo is just too elaborate.
Dark Escape is self-preservation and it works better than heal. Straight healing can only get you 150 or so hp, but Dark Escape can prevent much more damage than that. It also allows you to run away from enemy.
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Old Feb 16, 2007, 11:15 AM // 11:15   #19
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Can't you just edit your responses into one post?

Anyhow... if you're looking for an efficient Monk terminator that works against others too.... while Beguiling Haze is nice, I have realised that Temple Strike (elite offhand) works more efficiently, and causes blind as well (hence useful against attackers too).

Now... I'm not the best at coming up with pure Assassin type combos... but perhaps something like this:

[skill]Dark Prison[/skill][skill]Black Mantis Thrust[/skill][skill]Temple Strike[/skill][skill]Twisting Fangs[/skill]

Not suggesting for the rest.
I mean... if you don't like using a Deadly Arts skill then you could switch in the first two for Death's Charge and Leaping Mantis Strike or somesuch. I just figure that Dark Prison will hold them down just long enough for Black Mantis Thrust to prevent kiting. Once you've got the four conditions on 'em... hammer away, or let someone else hammer away and get out of there.


Once again though.... I note that my suggesting anything to anyone these days tends to start arguments.... hence I ask that anyone who doesn't like what I've suggested either make their own alternate recommendations politely or ignore me completely.
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Old Feb 16, 2007, 11:29 AM // 11:29   #20
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Energy lolol! 45 energy!
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